1 #ifndef COLLISION_H_INCLUDED
2 #define COLLISION_H_INCLUDED
6 #include "background.h"
26 int get_pixel(BITMAP* Buffer,
int x,
int y);
27 int collision_background_left(
Sprite sprite1,BITMAP* Backgroundcol);
28 int collision_background_right(
Sprite sprite1,BITMAP* Backgroundcol);
29 int collision_background_up(
Sprite sprite1,BITMAP* Backgroundcol);
30 int collision_background_down(
Sprite sprite1,BITMAP* Backgroundcol);
31 void game_over_rat(BITMAP *Buffer,
rat *
rat ,
jennyfer *jenn, BITMAP *OVER,BITMAP *BLOOD,
int *k);
32 int bounding_box_collision(
Sprite Sprite1,
Sprite Sprite2);
33 void game_over (BITMAP *Buffer,
chien *
chien ,
jennyfer *jenn, BITMAP *OVER,BITMAP *BLOOD,
int *K);
36 #endif // COLLISION_H_INCLUDED